When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I'm new to all this, so this is another mod that rebalance Long War? Commander's choice, all other options at defaults. 57 comments. Indeed, it seems to work for you. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.8fe90067a922ef36d4b6.css.map*/Sniper - I have been playing with a marksman with disabling shot, and have liked it. Flash bangs and psi grenades are useful, and with red fog healing is important. When I target with the Maim ability, everything works fine and the description is as expected. Ok, well, zombies lost corrosion. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} I did it. Literally almost every aspect of Long War has been reworked or changed, or removed. :) Still, if only to evaluate it, I shall continue with my current game to see what the Long War has changed. Discord Chat. Gunner - RF HEAT: classic build. Long War Rebalanced isn't an update, it's simply a fan rebalance mod. Welcome to the Long War Rebalance wiki, a part of UFOPaedia.org. Yes, indeed. I also saw in the options menu that one can change diff level in an ongoing campaign. Think they're both good, but medic gets really high will and at MSGT can combat drugs himself and then psi. Calling it a "rebalance" is really underselling it, this is much more like long war 1.5, it feels like a completely new Xcom game. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} © Valve Corporation. I think I never can get another scamper in a turn, but if I save/reload, I alway scan. By using our Services or clicking I agree, you agree to our use of cookies. I'd have suggested playing Long War before modifying it, as some of the changes might make even less sense, but whatever. Extra mobility nice for scouting and for H&R. I bet it works fine now (I will play-test, if. ... LW Rebalance (for Long War) Endorsements. close. In short - Rebalance vs Long War is like Long War vs vanilla. I guess it makes sense anyway. hide. my mind makes me think that it would still do more damage to enemies on it's edge. Others had asked what my build would be when I "finalized" it and I said I'd share. So, before I make my decision, I like to ask for opinions on Long War Rebalance as a companion mod to Long War. OK, I understand it now: double XP for mission shows fine during a mission until save and load, at which point it vanishes. Rebalance is pretty much totally different from Long War. 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XCOM: Enemy Unknown. 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